Because of their slower pace it is paramount that you use high level and efficient smokes so that they do not get picked off by group of rockets or shocks. Pathing zookas is similar to pathing warriors as they travel along the same lines with the major and very crucial difference being that they travel much slower. 1 less flare and a few less smokes, help out a lot later on in the raid. The benefit of using this technique over the other is that it conserves gunboat energy that can later be more effectively used for shocking defenses later on in the attack. This will result in a fully scattered group and if range of splash damage end of the raid. This is because if your drop flags overlap your landing crafts the zookas will ignore flags and go for nearest buildings. It is important to note that under smoke your zookas will always follow the drop flags before targeting any nearby buildings, however outside of smoke they have been known to ignore flags and go for closest buildings. While this strategy works very well most of the time it is very risky, and of course very limited, as it will take one rocket launcher in beach range and you cannot deploy troops in such a way. Deploying all your zookas close to the beach and letting them group up automatically toward a nearby building and flaring from there if needed. Timing is very difficult and even if you have perfected it you may still struggle, but it is still paramount to not panic and drop too many smokes and you run out of gbe for later on in the raid.ĭump and chase grouping of zookas is just what it sounds like. This is where using Gearhart weekly to practice such attacks so that you do not fail when its time for Operations. It is especially difficult to time your smokes and zooka deployment when dropping your troops on a dangerous beach. This is learned with practice and as such is very beneficial to practice on NPC or player bases. here also it is important that if you have uneven number of troops, underleveled landing craft or an upgrading landing craft, these boats are deployed last as merging them with a bigger group is much easier than having a bigger boat being dropped last. In my experience the best time to drop each boat is as soon as the front zooka turn right/left the next boat is dropped and the next after that and so on. The timing of each boat drop is not easy and if not done properly can result in a scattered swarm of zookas. First you drop a flare in line with the path you want zookas to take as it travels through the base then time and drop your boats one at a time so that all zookas get deployed and their path to the flare overlaps and they naturally group together. The basics of this techniques are quite simple. If however, there are splash or many single dps defenses in range it is important to smoke your group along the way so that they are protected. Beach Flaringįlaring and grouping zookas on the beach is the most reliable way of grouping your zookas in a nice compact group before even getting in the line of fire of any defenses. Depending on the base layout, there are two ways to land Zookas on the beach. There are 2 ways to group your zookas while deploying them and depending on the base layout one may be beneficial over the other. Objective: Direct the Zookas into a densely populated group for their journey to the core/HQ. When it comes to high level operations, an added second of time or more DPS can mean the difference between a success and failure. For optimal results, also upgrade all accompanying gunboat abilities, IE – smokes, shocks, and flares. While Zookas have considerable power at any level, it is essential to level them up as fast as possible. It is not imperative to shock or disable those defenses as they have little effect on the total Zooka population. A less Concerning threat to Zookas are single shot defenses, IE – cannons, boom cannons, sniper towers. A stray mine, shock launcher blast or rocket barrage aimed at a group of Zookas can be an attack ending event. Accordingly, It is essential to clear a threat-free path for Zookas as they travel to their target. In general, the biggest threat to Zookas is – Splash Damage Defenses and Mines. Utilizing Zookas alone means absolutely smashing anything their gun is pointed at, however – it is up the player to ensure that GBE is efficiently used while safely delivering the Zookas to their intended target. However, as much as they excel at delivering the DPS, they’re also quite fragile and used most frequently in conjunction with a meatshield or high HP troop such as Heavies or Scorchers. Zookas are champs when it comes to bringing the firepower. This article is about the game Boom Beach and is a strategy guide for the use of Zookas with tips for fighting and attacking in the app. There are many intricacies with Zookas and we are going to attempt to pass on what we learned over last few months trying to master zooka attacks.
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