In addition, we want a database that follows our own philosophy of making software that self-maintains as much as possible and requires minimal human interaction to operate. Easily handle a multi-terabyte dataset.Handle the database traffic needed to support millions of concurrent players,.Replicate data to minimize the odds of downtime and data loss,.Scale linearly along with the simulation cluster,.To accomplish this, we need a database that can: At MyWorld, we’re building a brand new virtual world platform from the ground up, using modern tools and technologies to create a fast, scalable, and extensible platform to power the next generation of social virtual worlds and massive multi-player online games. MMOG (Massive Multiplayer Online Game) developers lack a common, extensible platform, meaning that multiple years of work and millions of dollars are required to build a custom engine for almost every MMOG - forcing indie studios and many other small developers out of the market entirely. Current social virtual worlds (like Second Life and OpenSimulator) are built on decades-old technology and are fundamentally limited in their design. MyWorld is a next-generation virtual world startup. We’re refreshing it today in light of recent conversations that have come up around the capabilties of Cassandra as they compare to CockroachDB. * Editor’s note: this blog was originally published in 2020. Also, if you’d like to guest author a blog about your project please reach out on our community slack channel. He is an extraordinarily kind and insightful person, send him a note on twitter if you want to ask him a question directly. Today’s guest author, Daniel Perano, is a Full-Stack Developer & Founder of MyWorld.
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