With these options in mind, they kind of give you the “option” to play the game with or without a walkthrough. They also have a button to hint out the “interactive objects”. There’s a complete walkthrough for each chapter. If you’re stuck at a puzzle, the answer is just one click away. I do like the fact that the developers created this game with “having fun” as the main goal. Still, it doesn’t take away the full gaming experience but it does feel sometimes like a bit of a drag. It took me a real long time to find some objects. It takes you a long time to gather certain objects, finding the right combination and eventually solve the puzzle. Most of the puzzles are really straight forward and logical but sometimes the puzzles were too in-depth developed. I didn’t experience technical difficulties but I did ran into some gameplay bugs, especially during those stealth sequences. Realism combining with mystery set in a believable environment, place or period. The main story is interesting since it gives you that Indiana Jones feeling. Beautiful atmospheric sound, voice acting is good for most parts but some of the accents of characters were a bit off. It didn’t bother me, but it would feel a lot more immersive, if the graphics of the cinematics were upgraded. The cinematics are outdated but it fits the game. Some environments really look nice like the ruin of the Abbey or the harbor, but not every environment has the same standards. It’s a combination of 2D and 3D environments. The game does spice things up bit by adding a timer to a certain puzzle, stealth sections, manual interactive objects (turning a doorknob or button with your mouse) and quick time events but it’s not life changing. You don’t have an open world to play around in. This point & click adventure is pretty straight forward. They don’t have other “actions”, it’s just linked with the story. These “roles” are bound to each chapter each chapter is played by one of these persons. You take on the role of different main characters such as Fenton Paddock, his daughter Gwen and Anna. Animation Arts proves with Lost Horizon that you don’t need a lot of “extra” features to create a good game. These items can interact with other “interactive” places or objects but not every item will be used. Some of these “items” can be combined with each other to form another useable item. Only the “key”-items can be carried by your character and there’s no inventory limit. Some objectives give you an item that you can use but some objectives will only give you information. These objects can help you solve different puzzles. Each area has different “interactive” objects. The gameplay mechanics are very simple: point & click. In order to save the world, they need to get that Nordic artifact first. These enemies want to tear the world apart with the help of a mysterious and powerful artifact. They quickly notice that there’s much more going on that meets the eye. Unfortunately, the retrieval of his daughter was only the beginning. Anna helps him with this dangerous tasks and succeeds. Fenton Paddock has to find his daughter that has been captured by powerful enemies. After this scene, the main story of the game begins. This whole scene is a tutorial level to get familiar with the gameplay mechanics. The game begins with a scene where an old man hides his children before the Nazis start sweeping the area for critical information. Lost Horizon takes place in the 20 th century around the 50’s. Lost Horizon 2, follows up the main story of the first game but there’s a time gap of 20 years. It’s been 5 years since the original game” Lost Horizon” was released and it definitely shows since the main character Fenton Paddock lost his youthful look and became a much older and wiser person. Did they succeed or will they have to search the horizon for a better and brand-new future? The Lost Horizon series tries to combine these simple roots of PC gaming with an interesting story to stick above all those other “new” adventure games. Lost Horizon 2, a game that takes us back to that memorable period of time where old school mechanics like pointing and clicking was still cool and innovative! A point and click adventure was the closest way we could get as a gamer to get that feeling of immersion.
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